You can jump again while in the air after jumping from the ground. Your second jump also gives a burst of momentum in your facing direction.
Dash forward 20 yards. Any targets in your path take 10 damage and bleed for 5 damage a second for 9 seconds. Gain 1 combo point for each target hit.
Slam down on your target, dealing 25 damage and stunning them for 4 seconds. Must be cast after double jumping. Awards 1 combo point.
Instantly remove all Incapactitates, Stuns, Slows and Snares from your Titan.
Deal 2 damage, Incapacitate the target for 2 seconds and gain 1 combo point. Any damage dealt will break the effect.
If the target is casting, Interrupt them and prevent them from casting that spell for 4 seconds and any other spell for 2 seconds.
Deal 6 damage to all enemy Titans within 8 yards of yourself. In addition, Slow them by 50% for 7 seconds.
Incapacitate your target for 10 seconds. Any damage dealt to the target will break the effect.
Stun the target for a duration based on the number of combo points you have. 1 Combo Point: 0 seconds 2 Combo Points: 1 second 3 Combo Points: 2 seconds 4 Combo Points: 3 seconds 5 Combo Points: 4 seconds
Deal 1 damage and make the target bleed every 3 seconds for 18 seconds, dealing damage based on the amount of combo points used. 1 Combo Point: 1 damage per hit 2 Combo Points: 2 damage per hit 3 Combo Points: 4 damage per hit 4 Combo Points: 6 damage per hit 5 Combo Points: 11 damage per hit
Deal damage to the target based on the number of combo points you have. 1 Combo Point: 8 damage 2 Combo Points: 12 damage 3 Combo Points: 18 damage 4 Combo Points: 27 damage 5 Combo Points: 40 damage
Instantly leave Combat. Instantly remove all damage over time effects and all dispellable effects from yourself. Reduce all magical damage taken by 100% for 3 seconds. Reduce all physical damage taken by 35% for 8 seconds.
Deal 4 damage to the target, gain one combo point. If cast again within 3 seconds of the first cast, deal 10 damage and gain 2 combo points. If cast in Shadow Crawl, teleport behind your target and deal 28 damage. In addition, slows the target by 60% for 4 seconds and reduces the healing taken by the target by 25% for 4 seconds.